Tuesday, April 30, 2024

Archmage Questline Update

aq design notes

One of the most brought up topics was in regards to how Souls and Spirits felt detached from each other, as they couldn't be used in unison very well. Also by popular request, we've extended the duration of its Focus aura, but have adjusted the damage and cooldown of the skill to match other Focus applying skills. As a result of these changes, Legion Paladin became a lot stronger than initially intended, so some balance changes were made. Maximum damage output should be relatively the same as before, but some of the survivability aspects were adjusted. Some changes to the Archmage questline to address concerns. Overall time to do the quests remains relatively similar, but now offers more shortcuts for more prepared players, and alternative routes to avoid some of the low drop rate items.

aq design notes

22/2023 - Higure Update + Class Changes

Complete the War Medal quests to raise the meter and collect merge shop resources. You'll use the Village's Grace tokens to craft the pieces of the Yokai DragonSlayer set. Craft pieces of the Sacred Forest Dragon armor set, and find additional items as reward drops from monsters.

Adventure Quest Worlds - Web Browser MMO

Therefore, the Blood Ancient rework aims to bring a fresh take to dodge classes, while also giving it a more vampire-like feel. Blood Titan's skills have been reworked to make the class more engaging to play, while preserving some of the traits that originally made the class unique. God of the Depths is intended to be a more accessible challenge fight in comparison to others.

1/2023 - Class Bug Fixes and Quality of Life Updates

In his Merge Shop, you'll find a new pet who is Cuter on the Outside. Plus, the much-anticipated Gravelyn Bank Buddy and Original Gravelyn Bank Buddy pets are here! Find them in the AdventureCoins shop in your Game Menu for 2,000 ACs. Get double rewards as you battle to create your Blinding Light of Destiny Axe through next Wednesday. But as a general rule, we should get rid of them whenever possible. This was put here to make sure you knew you got an item.

Master of the Arcane Arts

A light redesign gave it a new way to play while still being usable the same way it was before, allowing it to now function with 100%+ dodge, and encouraging more interaction from the player. Deals massive damage and applies Blood Rage, increasing your outgoing physical damage by 100% for 5 seconds, but reducing your Heal Power by 50%. Thrust your battleaxe forward, eviscerating your target. Deals damage and applies Titan's Fury, increasing your Haste by 20% for 15 seconds. Also applies Disemboweled, increasing your target's damage taken by 30% for 15 seconds. Rifts no longer require Deadlock proc states to apply.

While empowered, all non lifesteal healing you receive is negated. A few changes have been made to certain /ascendeclipse monsters, primarily to the Ascended Midnight and Ascended Solstice bosses. We found Rogue to already be in a good spot, but some of its cooldowns were a lot longer than they needed to be, so we've made some adjustments that should make it feel better to play. Fixing an unintended interaction with Ultra Exos' Touch of Chaos aura. The cooldown of the skill has also been reduced as it took quite a while to actually fire off.

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Instead, Deadlock states now offer a stat bonus for a short time. This makes the class simpler to play, less prone to mistakes, and small cooldown changes make it slightly faster as well, without significantly impacting its performance. Therefore, we've shifted some of Execute's power into utility that more classes should be able to make use of. Enforcer and Protosartorium were performing worse than the starter classes in almost all aspects, so they're receiving a set of changes aimed to improve their farming and soloing capabilities. And don't miss the Yokai DragonSlayer sets -- regular + color-customizable variants are available from the HakuWar map.

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After some observation, we've concluded that it's in a good spot difficulty wise, but it is taking certain parties quite a long time to clear it. Therefore, the resistances of the God of the Depths have been lowered, the debuffs are slightly less frequent, and the Sacrosanct Tendril's respawn time has been increased. This week's class updates include changes to NOT A MOD, Dragonslayer General, and Chrono ShadowSlayer. Giving Chunin a few quality of life updates that should also improve its performance a tad. Arcana Invoker will be acquired at rank 1, like other classes.

Feasting on your target temporarily exposes you, reducing your Dodge by 100%. Also applies Blood Loss, reducing your target's Haste by 30% while inflicting a DoT that increases the lower your HP is. While your target suffers from Blood Loss, all non lifesteal healing they receive is negated. Challenge a worthy opponent so that your legend may spread! Deals damage and applies Focus for 4 seconds, which forces your target to attack only you for the duration.

A set of changes to make the class stronger, more dynamic, and more flexible. Now is very receptive to builds, and is a late-game solo class with end-game uses. Performance and niche applicability increased. Mana costs increased to compensate for increased mana generation from new Damage over Time effects. A couple of weeks ago, we announced that changes to NOT A MOD and Legion Paladin are in the works. These are still planned to happen, but as both classes are in need of overhauls, it will take some before they are ready to be released.

To the land where Yokai are born, and where they return to die. If you don't save her -- and FAST -- she will dissolve, becoming a part of the Yokai Realm itself. This week's treasure can be found without too much hunting. (After last week's Eclipse event, Caddeus, the Tuesday update designer, was feeling kind!) Head to the /undergroundlab and talk to Artix.

Also applies Titan's Curse, drastically increasing your target's Crit Chance but reducing their Crit Damage by 300% for 2 seconds. Therefore, Frost SpiritReaver now requires a Frost Sigil (purchasable in Abel's /icedungeon shop if you have either version of Cryomancer) and Rank 10 Glacera rep in order to begin its quests. The frequent activation of Nightfall and Daybreak auras proved to be quite frustrating, so the amount of times they activate throughout the fight have been reduced. The base damage of the two bosses has been increased to compensate for the change.

Be sure to keep an eye on the AQW Class Team Twitter for updates as they get closer to release. He is a placeholder that is replaced my all player pieces in the game, cutscenes, and for previewing items in your inventory. His skin is gray and his hair is white for color customization reasons. He has one of every possible piece of equipment that a character to can wear.

This is a class that didn’t need that much of a buff to become balanced. We feel that classes like this often get overlooked because they haven’t been updated in a long time, but the case sometimes is that they are strong enough to not need changes urgently. Because of that, we primarily cleaned up its mechanics and gave it a few playstyle spins, and a few fun mechanics. This class presented an interesting challenge in design- it was already strong (if underappreciated), and aligning its damage types and stat model would have made it far too powerful.

Player support has been being spammed by these individuals as they attempt to use compromised accounts to trick the team or other players into giving them information. We have reset any reported accounts back to their original owner with a randomized password. Speak to Warlic in /dragonrune hall to begin the questline for Archmage. Like any other endgame class, this is a long and difficult journey you will undertake to unlock the class. You can begin this 10-quest saga at level 60, but the requirements of the quests will increase as you progress through them, requiring you to be level 80 to finish the class.

Deals damage and applies Crippling Smash, reducing your target's outgoing damage by 60% and Crit Chance by 30% for 8 seconds. Also has a 25% chance to stun your target for 1 second. Also adjusted Arcane Shield to be active more frequently. Reduced mana costs, adjusted On Guard's cooldown and duration so it can be used more frequently, added a new effect to Decisive Strike, and shifted power from Decisive Strike onto Prepared Strike.

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